Deep Ideation

The syllabus

Session 0, eighteen masterclasses in six parts, a lab at the end of each part, eleven optional lectures, and four destination sessions. Every class fills named boxes on the invention pack sheet, and every lab runs on your own idea.

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The arc

Brainstorm, gate, project, door

The brainstorm puts the idea together well enough to explain how it works and why anyone would want it. The gate decides whether it becomes a project. The project grounds it, defines it, grades it, and takes it somewhere.

Session 0

The intro

What an invention is, and where one can go. Forty-five minutes.

Parts 1 to 3

Brainstorm

Classes 1 to 8: start and expand, consult, visualise.

Class 9

The gate

Go, loop or pivot, with the reason on the record.

Parts 4 to 6

Project

Classes 10 to 18: ground, define, evaluate and take it somewhere.

Sessions 2 to 5

The doors

Own it, keep it, give it away, or build on it.

Two entry points. A brainstorm starts at class 1. A documented start, a spec, a prototype, a current product or a patent, is read into the sheet in classes 1 and 2 and can go straight to the gate.

Session 0 · 45 minutes

What an invention is, and where one can go

The intro runs before Session 1 and is reused at the front of every later session.

BlockWhat you learn
Start with the ideaOne idea, on the way in and on the way out, and the three things that make it an invention: new, useful, not obvious.
The frames, and where they stopBlue Ocean, design thinking, SCAMPER, TRIZ, jobs to be done and six hats: what each one is unmatched at, and the point past which none of them go.
What one person can now doWhat AI is good at, what it is bad at, what only you can put in, and the four ways in.
The premiseEvidence first, decisions second, money last.
Where it can goPrior art and the four questions patent systems ask, the four rights and the trade secret, and what showing it in public costs. Taught once, as a core concept.

Session 1 · the eighteen masterclasses

Six parts, six labs

One technique per class, under its industry name. Each part closes with a lab on your own idea, and the lab sheet's fields are the boxes of the invention pack.

#MasterclassWhat it adds
Brainstorm · Part 1: Start and expand · outcome: a sentence a stranger understands, a full concept, and the questions it raises
1Altitude, the honest sentence, intent and kindFind the workable middle between an aspiration and a mechanism, discover the problem when you started from a solution, and declare what you want out of this and what kind of thing you are inventing.
2Expanding with AI, and steering itRead your own documents in first, grow the sentence into the anatomy of a concept, steer it narrower and wider, curate rather than hoard, and write the research plan in the first hour.
3Lenses, methods and themesFrames that expand and frames that judge, fifteen methods that deepen one section, and the tensions where one criterion fights another, kept with what you decided and why.
Lab 1The committed conceptYour honest sentence, the expansion curated, the ledger started, the research plan written, and the paragraph you arrived with kept for the reveal. Classes 1 to 3, 90 minutes.
Brainstorm · Part 2: Consult · outcome: the concerns of people who know things you do not, each with what would resolve it
4The expert perspective and structured critiqueAsk one discipline's questions at a time, rank what comes back on a fixed rubric by impact, and keep going with other disciplines until the idea is captured in writing.
5The anticipated customer, then the real oneModel the objections before the conversation, then run customer discovery that cannot flatter you.
6The stress test and the debateName the load-bearing assumptions and the failure modes, choose a check for each from nine verification methods, and argue both cases at full strength.
Lab 2The consultation logThe concerns register, what would resolve each one, the strongest element in a line, and the one thing to do next. Classes 4 to 6, 60 to 90 minutes.
Brainstorm · Part 3: Visualise, and the gate · outcome: an object you can put in front of a person, and a decision on whether it becomes a project
7Drawing to think, drawing to findMind map, concept map with a verb on every arrow, affinity sort, fishbone, what-if, and the storyboard that finds the step nobody designed.
8From function to formRead concept images as decisions, derive the structured physical description, and choose the picture kind that explains, sells or files.
9From brainstorm to projectRead the scorecard lane by lane, make both assessments, complete and good, name who is on this, and decide go, loop or pivot with the reason on the record.
Lab 3The visual pack and the gate decisionA corrected drawing, an approved image with its description, the scorecard read lane by lane, and the decision with its reason. Classes 7 to 9, 60 to 90 minutes.
Project · Part 4: Ground · outcome: every claim cited or tested, and the closest thing that already exists, named
10Research with citationsRun the research plan to the standard: a brief with success criteria and a limit, findings with their citations, and a plain statement of what research cannot settle.
11Experimental verification of hypothesesTurn an assumption into a prediction that could come back false, design the smallest real test, and record it, because a documented experiment is evidence of the same standing as a citation.
12The landscape and the formal prior art searchFind what exists and what has been tried, including doing nothing, then run the formal search and read claims, family and expiry.
Lab 4The evidenceFindings with citations, one experiment designed and recorded, and the closest existing thing named. Classes 10 to 12, 60 to 90 minutes.
Project · Part 5: Define · outcome: a description someone skilled could build from, and three statements of what is new
13The enabling descriptionWrite to the sufficiency standard: mechanism, features, parameters, actors, sequence, results and limitations, with embodiments and variations, and every gap named as a decision.
14The novelty statement and the market testWrite new, unique and not obvious, each against the closest thing and from your own design rationale, then show the sheet to a real person and record what they said.
Lab 5The enabling descriptionThe description with its variations and open items, and the three novelty statements shown to one real person. Classes 13 and 14, 60 to 90 minutes.
Project · Part 6: Evaluate, and take it somewhere · outcome: an honest reading of where it is strong and where it is exposed, and a destination chosen on a fact
15Signals, not scoresGive every value driver and risk factor an evidence sentence, read eight dimensions one at a time, and keep three numbers that never blend.
16Readiness levelsTake the technology readiness level you can show evidence for, read the manufacturing one beside it, name the requirement that blocks the next level, and write the de-risking roadmap.
17Ownership, novelty, and the second gateSettle who owns it and who could block it with evidence, read detectability and the gap analysis against the novelty statement, and decide go, loop or pivot.
18Handover, disclosure, and the doorAssemble the documents by audience and the binder you bring to a professional, count what showing it costs by door, and choose the destination on a fact.
Lab 6The invention pack, completeThe signal audit, the readiness reading, the ownership answer, and the door chosen with the fact that decided it. Classes 15 to 18, 90 minutes, the capstone.

Every lab sheet ships in two forms: one that names the IPGuru surface for each step, and one that needs nothing but the sheet and whatever assistant you already use. Download the lab sheets.

Optional lectures

Eleven methods and frames, in full

Each is the length of a masterclass and is built to the same standard. The core arc runs end to end without them, and the class that uses one carries a single reference slide saying what it is and when to reach for it.

LectureFamilyReferenced inWhat it teaches in full
Interrogating an ideaMethodClass 3The map of useful questions, the two dials of context and lens, going where the idea is weakest, and what the map is bad at.
Running a project through gatesMethodClass 9What a gate is, what evidence each one reads, go, loop and pivot as the three answers, and the stage-gate literature it comes from.
The structured restartMethodClasses 9 and 17The pause assessment, verifying by must, should, could and won't, and changing course with the lineage kept. A restart against a repair.
Methods on the mechanismMethod setClass 3Follow the chain of cause and effect, reduce to first principles, break it into parts, find what fights it, state what must be true, borrow from elsewhere, resolve the contradiction, deepen the problem.
Methods on the criteriaMethod setClass 3Say what good looks like, lift one criterion, find the trade-off, name the claimed outcome, walk it as a user would, design for the edge, and compare with what is done today.
TRIZ: contradictions and the inventive principlesFrameClass 3Altshuller's claim, the contradiction matrix, the forty principles at introductory depth, and the empirical record for and against.
SCAMPER and morphological analysisFrameClass 3The two systematic expanders, and when each produces variants the inventor would not have reached.
Jobs to be done and the four actionsFrameClass 3The job the customer hires a product for, and eliminate, reduce, raise and create. What each asks that the others do not.
SWOT, PESTLE and 5W1HFrameClass 3The three judging and orienting frames, their coverage, and what each one never asks.
Design thinking, six hats and first principlesFrameClass 3The three process frames, design thinking's steps mapped onto the arc, the hats as a discussion discipline, and first principles as decomposition.
Theme alignmentThemeClass 3Context as the setting an idea lives in, the aspects a context demands, the same idea read in two contexts, and the neutral context.

Sessions 2 to 5

The four destination sessions

Each is half a day, each opens from your invention pack, and each is independent of the others. Take one, take all four, or take none and build.

gavel

Session 2

Owning it: patents and the protect decision

Having against owning, the three tests in plain English, what prior art decides, the invention disclosure record, what protection costs in time and money, and the decision made with evidence.

lock

Session 3

The moat nobody sees: trade secrets

Detectability as the deciding question, the process owner's natural moat, reasonable measures and the four risks, secret and patent together, and the know-how half.

public

Session 4

Giving it away on purpose: open source

Open as a chosen destination, defensive publication, licence families in plain language, community as a moat, and business models around open.

trending_up

Session 5

Founders, crowdfunding and crowdsourcing

The startup destination and the intrapreneurial variant, the venture picture, launch as public disclosure, reading a platform's terms, and the moat stack.

Nothing here is legal advice. Protection is taught as a set of design questions, and names, scope and terms differ by country.

How a class runs

The same nine parts, every time

Fifteen to twenty minutes of lecture, four to eight of worked example, then the seminar question and the lab. Recorded classes carry check questions with answers.

One

The claim

A positive statement of what this class gives you, with what you gain and how you will know it is working.

Two

A fact about the world

Something checkable, with its source and its sample size said aloud, never a rule that is only true inside the course.

Three

The technique

Taught under its industry name, with what it is good at and how it is applied, step by step.

Four

The objection

The strongest argument against the claim, answered at full strength, conceding where it is right.

Five

The limits

What the technique is bad at, the trap people fall into, and what that trap costs.

Six

The seminar question

A question with no settled answer, for twenty to thirty minutes of discussion in a live class.

Seven

The readings

Two to four sources with links, so the argument can be checked outside the room.

Eight

A worked example

One invention run on screen, showing the inventor's decision and why, not only the output.

Nine

A before and after

The same record before the technique and after it, so the change is visible rather than asserted.

A class stays in the course only if it states a checkable fact, carries a claim that could be wrong, answers the strongest objection, and fills at least one box on the invention pack sheet.

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